Embedded Assets
Embedded assets require no additional work to play audio.Referenced Assets
Referenced assets require a little bit more work to play audio. Audio will still automatically play, but the audio file(s) must be loaded when a Rive runtime attempts to play audio. For more information, see Loading Assets.IOS
Audio Settings
On iOS, playing audio will respect yourAVAudioSession shared instance settings. For more information, see Apple’s documentation on AVAudioSession. Using this, you can choose to mix audio, duck audio, and more. You can update your shared instance early in your app lifecycle if you would like to ensure all Rive audio plays with the correct settings.
IOS
Setting Volume
An artboard is capable of setting its volume. A parent artboard will set the volume of all component instances; however, setting a component’s volume will not update the parent’s volume.IOS