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Before engaging with the runtime data binding APIs, it is important to familiarize yourself with the core concepts presented in the Overview.

View Models

View models describe a set of properties, but cannot themselves be used to get or set values - that is the role of view model instances. To begin, we need to get a reference to a particular view model. This can be done either by index, by name, or the default for a given artboard, and is done from the Rive file. The default option refers to the view model assigned to an artboard by the dropdown in the editor.
View models are not their own type; rather, they are a source when creating a view model instance from a File.You can define the source of a view model via the ViewModelSource type.
case artboardDefault(Artboard) // References the default view model for an Artboard
case name(String) // References a view model from a file by name
These sources are used in conjunction with getting a view model instance. See View Model Instances for more information.

View Model Instances

Once we have a reference to a view model, it can be used to create an instance. When creating an instance, you have four options:
  1. Create a blank instance - Fill the properties of the created instance with default values as follows:
    TypeValue
    Number0
    StringEmpty string
    BooleanFalse
    Color0xFF000000
    TriggerUntriggered
    EnumThe first value
    ImageNo image
    ArtboardNo artboard
    ListEmpty list
    Nested view modelNull
  2. Create the default instance - Use the instance labelled “Default” in the editor. Usually this is the one a designer intends as the primary one to be used at runtime.
  3. Create by index - Using the order returned when iterating over all available instances. Useful when creating multiple instances by iteration.
  4. Create by name - Use the editor’s instance name. Useful when creating a specific instance.
In some samples, due to the wordiness of “view model instance”, we use the abbreviation “VMI”, as well as “VM” for “view model”.
The following section assumes that you have read through the Apple overview.
// From a file
let file: File = ...

// When using a view model by name:
// A blank view model instance
var blankInstance = try await file.createViewModelInstance(from: .blank(from: .name("ViewModel")))
// The default instance for the view model
var defaultInstance = try await file.createViewModelInstance(from: .name("ViewModel"))
// An instance by name from the view model
var namedInstance = try await file.createViewModelInstance(from: .name("Instance", from: .name("ViewModel")))

// Alternatively, using the default view model for an artboard
let artboard: Artboard = ...
// A blank view model instance
blankInstance = try await file.createViewModelInstance(from: .blank(from: .artboardDefault(Artboard)))
// The default instance for the view model
defaultInstance = try await file.createViewModelInstance(from: .viewModelDefault(from: .artboardDefault(Artboard)))
// An instance by name from the view model
namedInstance = try await file.createViewModelInstance(from: .name("Instance", from: .artboardDefault(Artboard)))

Binding

The created instance can then be assigned to a state machine or artboard. This establishes the bindings set up at edit time. It is preferred to assign to a state machine, as this will automatically apply the instance to the artboard as well. Only assign to an artboard if you are not using a state machine, i.e. your file is static or uses linear animations.
The initial values of the instance are not applied to their bound elements until the state machine or artboard advances.
Given the following example code:
let file: File = ...
let artboard: Artboard = try await file.createArtboard()
let stateMachine: StateMachine = try await artboard.createStateMachine()
let viewModelInstance = try await file.createViewModelInstance(...)
You can manually bind the view model instance to the state machine:
stateMachine.bindViewModelInstance(viewModelInstance)
Alternatively, you can utilize the Rive type to (automatically) data bind a view model instance:
// Automatically find a default view model instance to bind. This is the default value, if you do not pass in a dataBind argument.
var rive = try await Rive(file: file, artboard: artboard, stateMachine: stateMachine, dataBind: .auto)
// Bind a view model instance
var rive = try await Rive(file: file, artboard: artboard, stateMachine: stateMachine, dataBind: .viewModelInstance(viewModelInstance))
// Do not bind. This assumes you have manually bound a view model instance earlier
var rive = try await Rive(file: file, artboard: artboard, stateMachine: stateMachine, dataBind: .none)

Auto-Binding

Alternatively, you may prefer to use auto-binding. This will automatically bind the default view model of the artboard using the default instance to both the state machine and the artboard. The default view model is the one selected on the artboard in the editor dropdown. The default instance is the one marked “Default” in the editor.
Given the following example code:
let file: File = ...
let artboard: Artboard = try await file.createArtboard()
let stateMachine: StateMachine = try await artboard.createStateMachine()
let viewModelInstance = try await file.createViewModelInstance(...)
When creating a Rive object, you can elect to auto bind:
// Automatically find a default view model instance to bind. This is the default value, if you do not pass in a dataBind argument.
var rive = try await Rive(file: file, artboard: artboard, stateMachine: stateMachine, dataBind: .auto)
// or
var rive = try await Rive(file: file, artboard: artboard, stateMachine: stateMachine)

Properties

A property is a value that can be read, set, or observed on a view model instance. Properties can be of the following types:
TypeSupported
Floating point numbers
Booleans
Triggers
Strings
Enumerations
Colors
Nested View Models
Lists
Images
Artboards
For more information on version compatibility, see the Feature Support page.

Listing Properties

Property descriptors can be inspected on a view model to discover at runtime which are available. These are not the mutable properties themselves though - once again those are on instances. These descriptors have a type and name.
let file: File = ...
let properties = try await file.getProperties(of: "ViewModel")
for property in properties {
    print(property.type) // enum of string, number, boolean, etc
    print(property.name) // The name of the property within the view model
    print(property.metaData) // Additional metadata for the property, if available
}

Reading and Writing Properties

References to these properties can be retrieved by name or path. Some properties are mutable and have getters, setters, and observer operations for their values. Getting or observing the value will retrieve the latest value set on that property’s binding, as of the last state machine or artboard advance. Setting the value will update the value and all of its bound elements.
After setting a property’s value, the changes will not apply to their bound elements until the state machine or artboard advances.
Property types are a very thin wrapper around the path and return type of a property.All property APIs (e.g setters, getters, and triggers) are available as part of a ViewModelInstance object.
let file: File = ...
let viewModelInstance = try await file.createViweModelInstance(...)

// String
let stringProperty = StringProperty(path: "path/to/string")
let stringValue = try await viewModelInstance.value(of: stringProperty)
viewModelInstance.setValue(of: stringProperty, to: "value")

Nested Property Paths

View models can have properties of type view model, allowing for arbitrary nesting. You can chain property calls on each instance starting from the root until you get to the property of interest. Alternatively, you can do this through a path parameter, which is similar to a URI in that it is a forward slash delimited list of property names ending in the name of the property of interest.
Property types are no longer reference types, and require the name or full path to a property when initializing the property value type. There is no longer an API to chain nested properties.See Properties for usage details.

Observability

You can observe changes over time to property values, either by using listeners or a platform equivalent method. Once observed, you will be notified when the property changes are applied by a state machine advance, whether that is a new value that has been explicitly set or if the value was updated as a result of a binding.
Property listeners utilize Swift Concurrency’s async throwing stream API. If a property returns a value, you can listen to its changes by calling the valueStream(of:) method on a ViewModelInstance object.
let file: File = ...
let viewModelInstance = try await file.createViewModelInstance(...)
let stringProperty = StringProperty(path: "path/to/string")
let valueStream = viewModelInstance.valueStream(of: stringProperty)
do {
    for try await value in valueStream {
        print(value)
    }
} catch let error as ViewModelInstanceError {
    // The thrown error should always be a ViewModelInstanceError type
    print(error)
} catch {
    print(error)
}
For triggers, you can listen to them by calling the stream(of:) method on a ViewModelInstance object. This returns a stream of Void values, which can be ignored.
let file: File = ...
let viewModelInstance = try await file.createViewModelInstance(...)
let triggerProperty = TriggerProperty(path: "path/to/trigger")
let triggerStream = viewModelInstance.stream(of: triggerProperty)
do {
    for try await _ in triggerStream {
        print("Trigger fired!")
    }
} catch let error as ViewModelInstanceError {
    // The thrown error should always be a ViewModelInstanceError type
    print(error)
} catch {
    print(error)
}

Images

Image properties let you set and replace raster images at runtime, with each instance of the image managed independently. For example, you could build an avatar creator and dynamically update features — like swapping out a hat — by setting a view model’s image property.
To set an image, you first need to decode an image from a Worker. This has to be the Worker that was used when initializing a File, from which you are setting the image property of a view model instance.
let worker = Worker()
let file = try await File(source: ..., worker: worker)
let viewModelInstance = file.createViewModelInstance(...)
let imageProperty = ImageProperty(path: "path/to/image")
let imageData: Data = ...
let image = try await decodeImage(from: imageData)
viewModelInstance.setValue(of: imageProperty, to: image)

Lists

List properties let you manage a dynamic set of view model instances at runtime. For example, you can build a TODO app where users can add and remove tasks in a scrollable Layout. See the Editor section on creating data bound lists. A single list property can include different view model types, with each view model tied to its own Component, making it easy to populate a list with a varity of Component instances. With list properties, you can:
  • Add a new view model instance (optionally at an index)
  • Remove an existing view model instance (optionally by index)
  • Swap two view model instances by index
  • Get the size of a list
For more information on list properties, see the Data Binding List Property editor documentation.
let file: File = ...
let viewModelInstance = try await file.createViewModelInstance(...)
let listProperty = ListProperty(path: "path/to/list")

let size = try await viewModelInstance.size(of: listProperty)

// Result: [newInstance]
let newInstance = try await file.createViewModelInstance(...)
viewModelInstance.appendInstance(newInstance, to: listProperty)

// Result: [insertedInstance, newInstance]
let insertedInstance = try await file.createViewModelInstance(...)
viewModelInstance.insertInstance(instance, to: listProperty, at: 0)

// Result: [newInstance, insertedInstance]
viewModelInstance.swapInstance(atIndex: 0, withIndex: 1, in: listProperty)

// Result: [newInstance]
viewModelInstance.removeInstance(at: 1, from: listProperty)

// Result: newInstance
let _ = viewModelInstance.value(of: listProperty, at: 0)

// Result: []
viewModelInstance.removeInstance(newInstance, from: listProperty)

// Result: 0
let size = try await viewModelInstance.size(of: listProperty)

Artboards

Artboard properties allows you to swap out entire components at runtime. This is useful for creating modular components that can be reused across different designs or applications, for example:
  • Creating a skinning system that supports a large number of variations, such as a character creator where you can swap out different body parts, clothing, and accessories.
  • Creating a complex scene that is a composition of various artboards loaded from various different Rive files (drawn to a single canvas/texture/widget).
  • Reducing the size (complexity) of a single Rive file by breaking it up into smaller components that can be loaded on demand and swapped in and out as needed.
let file: File = ...
let viewModelInstance = try await file.createViewModelInstance(...)
let artboardProperty = ArtboardProperty(path: "path/to/artboard")
let artboard = try await file.createArtboard(...)
viewModelInstance.setValue(of: artboardProperty, to: artboard)

Enums

Enums properties come in two flavors: system and user-defined. In practice, you will not need to worry about the distinction, but just be aware that system enums are available in any Rive file that binds to an editor-defined enum set, representing options from the editor’s dropdowns, where user-defined enums are those defined by a designer in the editor. Enums are string typed. The Rive file contains a list of enums. Each enum in turn has a name and a list of strings.

Examples

See the Data Binding view in the Example app for a demo.