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DEPRECATION NOTICE: This entire page documents the legacy Text manipulation system. For new projects: Use Data Binding instead. For existing projects: Plan to migrate from direct text run manipulation to Data Binding as soon as possible.
For more information on designing and animating Text, please refer to the editor’s text section:

Read/Update Text Runs at Runtime

⚠️ LEGACY CONTENT WARNING: The following sections document the deprecated Text manipulation system. This content is provided for legacy support only. New implementations should use Data Binding.
If you intend to update a text run at runtime it’s important to manually enter a unique name for the run in the editor: Image And then export the name: right-click and select Export name Image You can identify an exported component if it’s surrounded by square brackets. This makes it possible for the run to be “discoverable” at runtime by its name. For more information, see Exporting for Runtime.
If the name is not set manually in the editor the name will not be part of the exported .riv (to reduce file size).
Text runs can also be updated on components at runtime, see Read/Update Nested Text Runs at Runtime below.

Examples

High-level API usage

Reading Text To read a given text run text value at any given time, reference the .getTextRunValue() API on the Rive instance:
public getTextRunValue(textRunName: string): string | undefined
Supply the text run name, and you’ll have the Rive text run value returned, or undefined if the text run could not be queried. Setting Text To set a given text run value at any given time, reference the .setTextRunValue() API on the Rive instance:
public setTextRunValue(textRunName: string, textRunValue: string): void
Supply the text run name and a second parameter, textValue, with a String value that you want to set the new text value for if the text run can be successfully queried on the active artboard.

Example Usage

import {Rive} from '@rive-app/canvas'

const r = new Rive({
src: "my-rive-file.riv"
artboard: "my-artboard-name",
autoplay: true,
stateMachines: "State Machine 1",
onLoad: () => {
    console.log("My design-time text is, ", r.getTextRunValue("MyRun"));
    r.setTextRunValue("MyRun", "New text value");
},
})

Low-level API usage

Get a reference to the Rive Artboard, find a text run by a given name, and get/update the text value property.
import RiveCanvas from '@rive-app/canvas-advanced';


const bytes = await (
await fetch(new Request('./my-rive-file.riv'))
).arrayBuffer();
const myRiveFile = await rive.load(new Uint8Array(bytes));

const artboard = myRiveFile.defaultArtboard();
const textRun = artboard.textRun("MyRun"); // Query by the text run name
console.log(`My design-time text is ${textRun.text}`);
textRun.text = "Hello JS Runtime!";

...

Read/Update Nested Text Runs at Runtime

⚠️ DEPRECATED FEATURE: Nested Text Runs are part of the legacy Text manipulation system. Use Data Binding instead for controlling component text properties at runtime.
It’s possible to set nested text runs at runtime—text that is not on the main artboard but on a Component. To set a nested text run, you’ll need to take note of the path where the input exists at an artboard level. For example, to get/set the text run named button_text on the Button artboard, you need to provide the correct path. Setting Nested Text Runs Setting Nested Text Runs The artboard names here are:
  • Main -> NestedArtboard -> Button
Image However, the path is determined based on the names set in the hierarchy:
  • ArtboardWithUniqueName -> ButtonWithUniqueName
The path is then: ArtboardWithUniqueName/ButtonWithUniqueName
Be sure to mark the components and text runs as exported.
Export component
name Export component name
Do not use ”/” in the name for your components, as that will break the search functionality at runtime.

Examples

High-level API usage

Reading Text To read a given text run text value at a specific path, reference the .getTextRunValueAtPath() API on the Rive instance:
public getTextRunValueAtPath(textRunName: string, path: string): string | undefined
Supply the text run name and the path where it is located, and you’ll have the Rive text run value returned, or undefined if the text run could not be queried. Setting Text To set a given text run value at a specific path, reference the .setTextRunValueAtPath() API on the Rive instance:
public setTextRunValueAtPath(textRunName: string, textRunValue: string, path: string): void
Supply the textRunName, the new textValue, and the path where the run is located at a component instance level.

Example Usage

import {Rive} from '@rive-app/canvas'

const r = new Rive({
src: "my-rive-file.riv"
artboard: "my-artboard-name",
autoplay: true,
stateMachines: "State Machine 1",
onLoad: () => {
    console.log("My design-time text is, ", r.getTextRunValueAtPath("MyRun", "path/to/run"));
    r.setTextRunValueAtPath("MyRun", "New text value", "path/to/run");
},
})

Semantics for Accessibility

We recommend using Data Binding instead as you’ll be able to do a two way text binding.
As Rive Text does not make use of the underlying platform text APIs, additional steps need to be taken to ensure it can be read by screen readers. Please see the respective platform/SDKs developer documentation for additional information regarding accessibility concerns. The following code snippets provide guidance on how to add semantic labels to your Rive animations.

Adding ARIA Label

At a minimum - if it is important to convey the text value displayed in the Rive animation to all users, add an aria-label to the <canvas> element with the text value from the animation. Screen readers may read this label out immediately as it parses out the DOM contents. You’ll also want to add role="img" to the <canvas> element as well.
<canvas
    id="rive-canvas"
    width={500}
    height={500}
    role="img"
    aria-label="Hello friend, welcome to my page"
></canvas>

Adding ARIA Live Region

While ARIA labels are a direct method to manage a textual label for screen readers to read out as it parses web content, using an ARIA live region allows you a way to control when screen readers read out dynamic text content. Live regions are useful in cases where the text content in your Rive graphic becomes visible or changes on a particular state in a state machine, and you want screen readers to pick up on text changes. Another use case is when you only want screen readers to read your Rive text content when the <canvas> is scrolled into view. Read more on ARIA live regions here.

Example: Rating Graphic

To try this example out, visit this CodeSandbox link
Imagine you’re displaying an interactive Rive graphic that allows users to choose a rating from 1-5 stars. Users clicking on the different stars can visually see the state machine in action with animations to see what star they click, but screen readers may need a way to announce what selection was chosen as other users navigate the canvas with keyboard controls, for example. The HTML for this might look like the following:
<canvas
role="img"
tabindex="0"
aria-describedby="rating-animation-live"
id="canvas"
></canvas>
<p id="rating-animation-live" class="sr-only" aria-live="assertive">
An interactive rating simulation. Use the left and right arrow keys to
select a rating
</p>
Note that the <canvas> element has an aria-describedby attribute whose value matches the id of the <p> below it, #rating-animation-live. This allows the <p> block content to describe the <canvas> element. And similar to using aria-label, we have to add the role="img" attribute to the canvas as well. The aria-live="assertive" attribute describes how to interrupt the screen reader’s flow of reading content based on when the content within this <p> changes. Let’s take a look at what the JS might look like using the Rive Web (JS) runtime:
const rive = require("@rive-app/canvas");
const dynamicTextEl = document.getElementById("rating-animation-live");

const r = new rive.Rive({
src: "rating.riv",
canvas: document.getElementById("canvas"),
stateMachines: "State Machine 1",
autoplay: true,
onLoad: () => {
    r.setTextRunValue("RatingRun", "0");
    r.resizeDrawingSurfaceToCanvas();
    // See CodeSandbox link above for further functionality
},
onStateChange: (e) => {
    const name = e.data[0];
    const ratingStr = name.charAt(0);
    const ratingNum = parseInt(ratingStr);
    if (!isNaN(ratingNum)) {
    const ratingString = name
        .split("_")
        .reduce((acc, temp) => {
        return (acc += ` ${temp}`);
        }, "")
        .trim();
    r.setTextRunValue("RatingRun", ratingStr);

    dynamicTextEl.innerHTML = `Rating: ${ratingString}`;
    }
}
});
In the above snippet, we’ve created an instance of Rive, and as the state changes in the state machine, we’re dynamically updating the contents of the live region (represented by dynamicTextEl) with the string rating. Due to the live region having the property of aria-live="assertive", screen readers should read off the new dynamic text content.

Additional Resources: