Skip to main content
Rive home page
Search...
⌘K
Support
Get Started
Get Started
Search...
Navigation
Android
Playing Audio
Home
Editor
Scripting
Implementing Rive
Learn
Case Studies
Community
Blog
Early Access
Runtime Fundamentals
Getting Started
Demos
Feature Support
Runtime Sizes
Choose a Renderer
.riv File Format
Runtimes
Web (JS)
React
React Native
Flutter
Apple
Android
Android
Artboards
Layout
State Machine Playback
Data Binding
Loading Assets
Fonts
Preloading wasm
Caching a Rive File
Playing Audio
Logging
Rendering to a Bitmap
Legacy Features
Migrating from Legacy
Unity
Unreal
Defold
Community Runtimes
On this page
Embedded Assets
Referenced Assets
Android
Playing Audio
Copy page
Playing Rive audio events
Copy page
To learn more on how to add audio to your Rive file, see
Audio Events
.
Embedded Assets
Embedded assets require no additional work to play audio.
Referenced Assets
Referenced assets require a little bit more work to play audio. Audio will still automatically play, but the audio file(s) must be loaded when a Rive runtime attempts to play audio.
For more information, see
Loading Assets
.
Was this page helpful?
Yes
No
Suggest edits
Raise issue
Caching a Rive File
Logging
⌘I